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Fun and Games


Menge:  Stück  
Produktinformationen
cover
cover
Artikel-Nr.:
     858A-9783540883210
Hersteller:
     Springer Verlag
Herst.-Nr.:
     9783540883210
EAN/GTIN:
     9783540883210
Suchbegriffe:
Betriebssystembücher
Betriebssysteme (Fachbücher)
Bücher für Betriebssysteme - englis...
Bücher für Datenbanken - englischsp...
The use of computing technology for entertainment purposes is not a recent p- nomenon. Video game consoles, home computers and other entertainment media have been used widely for more than three decades, and people of all ages are spe- ing an increasing amount of time and money on these technologies. More recent is the rise of a vibrant research community focusing on gaming and entertainment applications. Driven by the growth and the coming of age of the g- ing industry, and by its increasing recognition in the media and the minds of the broader public, the study of computer games, game development and experiences is attracting the interest of researchers from very diverse fields: social sciences, comp- ing, electrical engineering, design, etc. Research of this kind looks to extend the boundaries of gaming technologies. In a relentless drive for innovation, it looks to create and understand an ever increasing range of experiences, and examine how games can provide value for educational, therapeutic and other 'serious' purposes. These themes were reflected in the call for participation and eventually the papers accepted for presentation. The Fun n' Games conference was the second event of a bi-annual series of c- ferences. The first event of the series was held in Preston in 2006 organized by the University of Central Lancashire. Following the success of this event it was decided to run a follow up.
Weitere Informationen:
Author:
Panos Markopoulos; Wijnand IJsselsteijn; Duncan Rowland
Verlag:
Springer Berlin
Sprache:
eng
Weitere Suchbegriffe: Datenbanken (Fachbücher), Datenbankenbücher, bücher für betriebssysteme - englischsprachig, Datenverarbeitung / Schule u. Ausbildung, Informationssystem, Intelligenz / Künstliche Intelligenz, KI, Künstliche Intelligenz - AI, Multimedia, Design, Second Life, Usability, adventure game, asynchronous gameplay
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